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Posts Tagged ‘Samsung’

A complaint rippling through the pundit-sphere over the past year is that Apple has lost the ability to innovate. The echo chamber’s insistence of Apple’s inability to delve into unexplored territory has culminated in the rumor that Apple has initiated steps to replace CEO Tim Cook. Stock prices have plummeted, and critics gleefully prognosticate Apple’s slow slide back into the obscurity of the days before Steve Jobs‘ return.

Is there any validity to these claims? Has Apple truly lost their mojo? For an answer, let’s look closer at the core issue- innovation. By definition it is the act of introducing something new or unknown, and Apple has made their incredible fortune not both new products and the careful cultivation of the ecosystem behind them.

Apple earned the innovator title from the inception of the organization. The cobbled-together home brewed Apple I through the first Macintosh, the company was a trend setter in home computing. After floundering they righted the ship with the introduction of new product lines- the iPod, iMac, and OSX.

Skip forward to today: Apple has reaped the benefits of innovation well. New hardware such as the iPod line, iPhone and iPad, and software associated with it (iTunes and iOS) along with steady incremental improvement to their core Mac lineup have resulted in Apple being one of the wealthiest corporations in history. What has set pundits off has been the apparent lack of new products since the untimely demise of former CEO Jobs.

While Apple has continued to release new versions of their products on a regular basis (including the iPad Mini), those products are incremental refinements of existing devices or services. The iPhone improves with each version, becoming faster, more powerful, and with more screen real estate. The iPad has slimmed, gained cameras, increased in power and split into two product sizes. The core Mac lineup has evolved as well; the iMac has slimmed and been given a performance boost, the MacBook Pro lineup has split to include the Retina models, and the Air versions have been refined enough to be some of Apple’s best selling laptops. Where are the new, groundbreaking products to keep Apple ahead of competitors?

Time has dulled our sense of perspective. While Apple has been at the forefront often, groundbreaking products take years to develop and hone. Even though there have been numerous trendsetting releases they haven’t come at regular intervals, and have been separated by more time that is readily apparent. The product that appeared to spark Apple’s explosion was the iPod, first released in 2001. The iPhone didn’t make an appearance until 2007, followed by the iPad in 2010. By that timeline alone Apple is well within their typical product development window, even discounting the continual refinement of both hardware and software.

Then there’s the Mac lineup. One could consider the MacBook Air as an innovation; the physical form was unheard of when it was first released and competitors have flocked to create similar devices. The evolution of the MacBook Pro should be kept in mind when evaluating innovation as well; the construction and components of Apple’s premier laptops have set industry trends as well culminating in the Retina models, with their stunning display and solid state internals.

In comparison, the PC hasn’t changed much in the past ten years. Components have improved- processors, graphics, memory, and other internals have grown in power and speed, but the actual form and function of the PC hasn’t truly altered in a very long time. Until recently, input was via a keyboard and mouse (or similar device), with the computer consisting of a tower and monitor. There were a few all-in-ones similar to Apple’s iMac, but they were a small minority of the PC market. Yet no one championed the lack of progress or innovation in the PC market. The attempt by Microsoft to create a uniform interface across all devices (handheld and PC) via Windows 8 is a prime example of the peril of poorly implemented change; consumers have by and large shunned it to the point that Microsoft will be releasing a service pack to undo the most drastic changes to the operating system: the once-named “Metro” interface.

So what of Apple’s other competitors? Samsung has been heralded for their products, and they do have a very successful line of handsets. Yet Samsung’s innovation has been more of a hyper variant of what Apple has pursued in improving the iPhone. Samsung has offered a wide variety of products, some with massive screens (even one that needs a stylus), some with a hardware keyboard, and units that sport Android and Windows operating systems. Yet what groundbreaking innovation have they offered? The sole differentiating factor has been screen size (which Apple has notably followed with the slightly larger iPhone 5), but no true paradigm shift or new product categories. The ‘shotgun’ approach of releasing a wide variety of products has served both Samsung and Google well, but it doesn’t fit the concept of innovation that Apple has been faulted for lacking after the passing of their iconic CEO.

While I’d love to see a new product line released (what tech addict doesn’t like shiny new things?) the criticism Apple has faced is unwarranted. If we are to believe the recent claims of Tim Cook that new product lines will be introduced this year, Apple will have continued to follow the same timeline of innovation that has served them since the turn of the century.

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I’ve been fortunate enough to get my hands on a wide array of iOS accessories over the years I’ve been blogging. One category that I hadn’t seen much of was automotive-based solutions for the iPhone. I hadn’t had factory Bluetooth in a vehicle until I picked up the iPhone 4, but now the lack of it would be a dealbreaker when shopping for wheels. Tight integration with my handset was one of the factors that made me choose my current car: a 2013 Hyundai Genesis GT. I’ve been able to forgo my trusty iPod classic thanks to the Genesis’ ability to stream audio via Bluetooth from my iPhone (and this prompted me for the first time to upgrade from the 16 gig model as well).

Since my phone was now playing a larger role while commuting or pleasure driving, I needed a suitable place to store it. Keeping it a pocket was extremely problematic as I still needed to reach dig for it should I need to interact with it (remember kids, Siri is your friend when driving. Texting behind the wheel is bad news). I made do with a Belkin TuneDok I had left over from my iPod-listening days. While not designed for the iPhone it fit well enough if the phone had a case, but it was a poor solution overall. It took up one of the two cup holders (strategically placed behind the shift knob, making the position even less than optimal should I want to switch from automatic transmission to manual for more aggressive driving) and the position made it necessary to divert my gaze from the road at times, even though I rely on Siri for most interaction.

Model 15504 - Front View

While there are many car-based iPhone stands and mounts, I was fortunate to come into contact with what could be one of the first manufacturer to enter the market- PanaVise. Amazingly they’ve been in the game as long as there have been cellular phones- all the way from 1990 when they released the PortaGrip for the ancient brick-style analog portable phones. The company began in 1954 as a tool and die manufacturer, spurred by the patenting of founder Otto Colbert’s split ball mount to allow the rotation and positioning of dies during the manufacturing process. The patent bred further innovation that created their business of mounts for multiple products and uses. Their long line of phone mounts has evolved over the years to the current model, the PortaGRIP 15504.

The PortaGRIP 15504 is a jack of all trades- while advertised as an iPhone mount, the adjustable dock will accommodate most current smartphones (even the huge phablet Samsung Galaxy Note II). The mount offers several points of articulation, permitting it to be configured for a wide range of positions and placements- perfect for my situation as my car has a steeply sloped windscreen and textured dash that would not permit me to affix a mount in the places typically shown by manufacturers or other reviewers. After some reflection I chose the upper right corner photo-3of the windscreen, with the articulation points adjusted to position the majority of the mechanism in line with the window’s border column. My iPhone was now kept in an easily accessible spot that didn’t require me to divert my gaze should I need to reach for it, and didn’t block any view of the road. The mount is held surprisingly firmly in place by a suction cup in the base, but can be disengaged for stowing or placing the mount in another vehicle.

The PortaGRIP 15504 holds your phone securely via adjustable rubberized grips below and on eitherside of the device. All surfaces that touch your phone sport the same rubberized coating to protect your device from scuffs or scratches (should you be one of those brave souls that choose not to have a case).  A button on the left side activates the quick release mechanism for easy removal when you reach your destination. Having the PortaGRIP has been a boon; its made storing and interacting with my iPhone both practical and safer, and the prominent placement ensures I won’t forget my device when I sleepily arrive at work in the morning. Better still, even after a week of testing the PortaGRIP 15504 has held as firm as the first day of use- something I can’t say about other car mounts I’ve tested.

The PortaGRIP 15504 isn’t a work of art, my admiration for it comes from its utilitarian functionality. Regardless of what handset you prefer or where you decide is the optimal placement, it can serve you and your smartphone perfectly, and do so reliably thanks to its lifetime warranty. My only issue during testing was that my placement spot didn’t allow for recharging of my iPhone, but should I place it close enough to the power port in the center console the PortaGRIP would readily allow this as well whether you had the slim Lightning cable or the traditional 30 pin connector.

Like all good ideas the PortaGRIP comes in many flavors. The universal phone bracket can be had with numerous mount bases, from several versions of the suction cup with various arm lengths and points of articulation to pedestal mounts, air conditioning vent clips, to a twelve inch floor fixed flexible shaft. For those that like the form of the PortaGRIP but don’t care for my mount positioning they have a model specifically for sloped windscreens. They even offer vehicle-specific in-dash models that do not impinge instruments, vents, or airbag deployment. Need a mount for a different device? No worries, Panavise has you covered there as well- regardless of the device or where you need to place it. The PanaVise 15504 is available online through Smartphone Experts (online or toll free 888-599-8998), or directly from PanaVise customer service: cs@panavise.com or toll free at 800-759-7535.

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Time for one last outburst of wailing and gnashing of teeth for the pending demise of Google Reader before I can put it behind me, and some retrospect for all the other failed products Reader will be joining in obscurity.

A recent article from Slate (courtesy of the best/most entertaining news aggregator online Fark) pays homage to the surprising number of discontinued services Google has spawned over the years. Quite a few (like Jaiku, Google Talk Chatback, and Google One Pass) I’d never heard of. Others such as Google Video were created to compete with a popular service, only to be retired when the competition (YouTube) was brought into the Google fold. So what gives- do so many failed ventures mean Google is on shaky innovative ground? Do they even know what they are doing?

Thankfully, the answer is of course they do. Google’s business strategy and corporate culture are both to blame for the many discontinued services and the fantastic innovation that has brought us the host of nearly invaluable services they offer. Creative chaos can be a powerful tool, and Google has long been celebrated for the working environment they have fostered for their staff. Unlike traditional business models, Google encourages staff to use productive company hours for “pet” projects, and doesn’t shy away from releasing beta projects to the public without extensive research, polishing, and planning. Much as Samsung has done with their handset lineup, Google often takes the ‘throw it all against the wall and see what sticks’ approach to services. While it sounds inelegant, it does provide a nurturing setting for creativity that other business models lack. They remain the web’s biggest provider of search and are a core component of almost everyone’s web experience, so you can hardly argue against such a successful track record.

Sadly, as Google matures they do have to make hard business decisions, and the end of Reader looms. Google hasn’t made public the factors behind the move; it could be an effort to funnel interest into Google Plus, their (to date not all that successful) Facebook competitor. It may very well be because usage of Reader has fallen, although from the public outcry I sincerely doubt it. Perhaps they just weren’t generating revenue from the platform and wanted to spend the resources devoted to it on other projects. Regardless of the true reason, I do admire Google for being able to offer so much to their user base for my favorite price- FREE.

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From my first gig as an reviewer for the now-defunct iPad N Gravy (no link; Safari warns that the site has been compromised by malware) to my current digs here at iPod to iPad I’ve seen a lot of indie apps. Many were games, but all were the product of someone (or a select few someones) with an intriguing idea, skill, and the drive to bring their concept to an app store. While I have professed my affection for indie apps (who doesn’t love an underdog?) I have to date little exposure to the brave souls that actually breathe life into the little icon on your smartphone’s screen.

I was recently contacted by Tam Hanna of Tammoggemon, the developer of TouchCalc, a powerful (and free) graphing calculator app for Android, BlackBerry, and eventually iOS. While I restrict my writing to products within the Apple envirosphere, he was kind enough to chat with me about what its like to be an independent app developer.

Not surprisingly, he followed a similar track to my best friend from high school, programmer Scott Lemmon (you’re still missed, Scott). He had some formal education, but was primarily self-taught through study of a field he found interesting; reaffirming something I’ve long stressed- no matter how complex something is, if you find it interesting you’ll pick it up far easier than you would have thought. Here’s a short excerpt of our discussion:

Is app design your first career or did you find yourself drawn to it?

 A: I have been hounding the mobile IT scene since 2004, so yes, one can say that it is my first and primary career.

Was there any one particular platform or operating system that first sparked you to start developing?

 A: Definitely Palm OS and OnBoardC. Hacking a mobile app on a mobile phone is just insanely cool – it is a pity that this isn’t possible anymore.

What are the differences or barriers developing for different mobile OS?

 A: This is a good and hard question. To developers who start coding for mobile for the first time, the legalese – think certification and such – can be quite a burden. But once you have the structure set up, this becomes easy. The next issue is the different API and languages. As you gain experience in IT, this becomes less and less of an issue as the fundamental concepts largely are the same across platforms.

Is the process of getting an app approved for the various Android outlets difficult?

 A: My experience with Samsung shows that the staff are rarely unhelpful or actively trying to hinder or annoy developers. Instead, they try to eliminate errors before your users find them; this can really save face. Of course, the clocks do tick a little different at Apple. After all, these boys get a lot of press out of being tough to developers.

 How long did it take you to release the current version of TouchCalc? 

 A: About a month from concept to the first beta. Samsung’s QA team was very helpful, but generally is known to be rather docile towards apps.

Are you working on any other projects, or are you focusing on honing TouchCalc? 

 A: The frequent update cycle promised does take a lot of resources inside of Tamoggemon. Nevertheless, we currently plan to port TouchCalc to Android, BB10 and – given feasibility – Symbian. We are also open to new product ideas, but currently have nothing open in that area.

In my correspondence with Tam I found him to be stereotypical of the geek culture I’ve grown up with- intelligent, motivated, and a generally good guy. I enjoyed the insight into the world of developing; I find it completely fascinating- it’s not very often that we get an insight into how the things we use every day come to be. If you have a non-iPhone handset, help support the passion of an indie developer and give TouchCalc a look!

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There’s been so much discussion and rumormongering concerning the iPhone that the September 12th announcement seems almost superfluous. The last question of the most recent version of Apple’s iconic smartphone has been laid to rest as even peripherally involved organizations have begun preparation for the expected massive demand. 

A report from MacRumors cites that FedEx has made preparations for a surge in volume September 21 through 24, coinciding with the expected release of the iPhone 5. Employee travel and training has been limited. The post notes that FedEx is Apple’s primary shipping partner.

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I’m very happy to share with you that one of my favorite European accessory vendors, MobileFun.co.UK, has announced the opening of their US website- MobileFun.com

To celebrate their new virtual store, MobileFun has slashed the price of their lineup of Kindle Fire cases to just $9.99. Those of  you that prefer the UK website aren’t left out; all purchases from the MobileFun.co.UK site get a free Stuckbuddy mobile accessory by entering the code BUDDY during checkout. The Stuckbuddy is a universal stand that attaches to the back of your device to keep it at a more useful angle for viewing- simple, useful, and easily deployed and removed.

If you’ve been looking for something to complete your mobile device experience, check them out. They have a great lineup, no matter what device you love.

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The jury verdict is in, and Apple is being touted as the big winner in their patent dispute with Samsung. The monetary awards were substantial, but the affirmation of Apple’s assertion of Samsung’s overt copying of their designs and technology is likely more important to the organization.

Samsung was found guilty of infringing on several Apple patents, including the “bounce back” effect when scrolling at reaching the end of a page or document, the “pinch and zoom” control, “double tap to zoom”, the patents concerning the iPhone’s physical appearance and home screen, as well as some other minor points. The infringements were largely declared willful, and in full knowledge that they were in violation of legal patents. The monetary damages totaled just over $1 billion.

Samsung had some minor victories; the jury found that the Galaxy Tab did not violate Apple’s patents concerning the iPad and that patents that they owned disputed by Apple were indeed valid. The jury sided with Apple on all of the accusations placed by Samsung, and no monetary damages were awarded.

Also of note was the jury’s decision that Apple did not prove that Samsung violated antitrust obligations regarding its FRAND patents, leaving Samsung free to charge Apple for their use in Apple products.

The decision closes the first chapter of these industry titan’s legal struggles. Samsung has vowed to appeal the jury’s decision, leaving the resolution of the disagreements between the two in limbo indefinitely, but for the short term Apple is declaring a victory for protecting innovation.

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