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Posts Tagged ‘itunes’

It’s a sad place to be, but for many iPad owners who like me opted for the wifi-only version of the tablet there are times you can’t rely on the go-to methods of video entertainment: streaming. Whether it be commuting or being stuck in a place with no wifi, not being able to take advantage of the perks of iPad ownership when you could most use them is an aggravating experience.

With that in mind let  me offer you some simple tips. While the iPad is best when it can communicate with the rest of the world, it’s hardly reduced to the role of an overly large and expensive coaster when it can’t. Many of the things we enjoy on the iPad can be had via local content as well.

For starters, gaming: while the Game Center requires a network connection, a majority of popular iOS games function just fine without it. While those that rely on direct competition with another player (like Words With Friends) will have to wait for network connectivity, so many others from Infinity Blade II to the venerable Angry Birds await to keep you occupied.

For those of you that enjoy using your iPad for reading, you’re (mostly) in luck as well. You’ll need a connection of some kind to browse for an load new content, but any reading material you have on your device will be unaffected. Whether you prefer iBooks, the Kindle App, the Nook App, or any lesser known app a little forethought will keep you entertained for as long as your battery lasts. Since ebooks take up a relatively small amount of memory (even illustrated ones like comic books) you can carry a large library on the entry-level 16 gigabyte models of iPads.

I have to admit I rarely use my iPad for audio outside of Pandora, which would obviously need a network connection to function, but that doesn’t mean you need to follow my lead. Just as with ebooks, a little foresight can keep you in content for as long as you have battery life to enjoy it. Audio files are usually larger than books, but are still relatively small, and even the lowest capacity iPad can hold quite a large library of tunes, be it music, audiobooks, or podcasts. Managing and loading your music on your device of choice was the first use for iTunes, and doing so is a simple task. I have my version of iTunes configured not to sync with my music library (it surpassed the capacity of any of the iOS devices long ago) but if your library is small you may want to opt for this choice, so that when you sync your entire collection is uploaded automatically. If you enjoy podcasts like I do, give the official Podcast App a look; it’s been improved quite a bit and does a good job of storing your subscriptions for later listening. I still prefer Stitcher, but I use it solely on my iPhone due to it only storing a single episode per subscription.

As for video, the media that the iPad excels in can be both dead simple and tricky to deal with. If you don’t mind relying on the iTunes media store for your video needs, you’re all set. Just download what you’d like to watch later from the cloud when you have network access, be it on your device or via your computer and synced to your device. All but the newest iTunes users should know how to import audio into iTunes; by default it will store any content you play on it in the library to make the process even easier. Sadly, many downloaded video formats aren’t iOS compatible, and the DVD collection you have isn’t even an option on the iPad- or is it?

Collecting a video library in iTunes isn’t much more difficult than audio. While iTunes and iOS natively handles MP3 files, most downloaded video files and DVDs will need some work before you’re ready to load them on your iPad for watching on the go. One of the best solutions is Handbrake, the venerable go-to solution for both video translation and DVD ripping. The free software does a fantastic job of changing most files and DVDs into an iOS-friendly format, and is both powerful and easy to use for even neophytes. For the few discs that Handbrake can’t handle (like recent Disney releases) you might want to give MacX DVD Ripper Pro a shot; while it’s not free I’ve used it successfully on many movies that were otherwise unrippable.

Once you’ve converted the file or DVD you’d like to watch to the suitable format, you’ll need to place it in your iTunes library. Just open iTunes and hit command+O to open the library import function, search for your file, and click “open”. For some that’s adequate, but I’m a stickler for metadata and album art. I rely in iDentify; it tags movies and TV shows with the proper metadata like year, stars, synopsis, and artwork then automatically places them in your iTunes library. The version I have isn’t perfect at recognizing the correct matching information, but it’s worked well overall and makes importing video a great deal easier. It’s recently received a major overhaul according to the makers; those that picked it up via the OSX App Store should already have the most recent version.

Just as with music, I wouldn’t recommend users set iTunes to sync their video library to their device. High quality movies can run well over a gigabyte in size, and would quickly eat up any available storage capacity. A simple drag and drop in iTunes has been the best and easiest means of loading my iOS devices with both audio and video, and I don’t see that changing in the future.

Ultimately, no matter what media you prefer there’s no reason you can’t enjoy it wherever you are, network connection or no. I do admit I’ve gravitated more and more to streaming services for music, video, and even podcasts, but sometimes the best solution is the oldest one- keeping your content with you.

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A complaint rippling through the pundit-sphere over the past year is that Apple has lost the ability to innovate. The echo chamber’s insistence of Apple’s inability to delve into unexplored territory has culminated in the rumor that Apple has initiated steps to replace CEO Tim Cook. Stock prices have plummeted, and critics gleefully prognosticate Apple’s slow slide back into the obscurity of the days before Steve Jobs‘ return.

Is there any validity to these claims? Has Apple truly lost their mojo? For an answer, let’s look closer at the core issue- innovation. By definition it is the act of introducing something new or unknown, and Apple has made their incredible fortune not both new products and the careful cultivation of the ecosystem behind them.

Apple earned the innovator title from the inception of the organization. The cobbled-together home brewed Apple I through the first Macintosh, the company was a trend setter in home computing. After floundering they righted the ship with the introduction of new product lines- the iPod, iMac, and OSX.

Skip forward to today: Apple has reaped the benefits of innovation well. New hardware such as the iPod line, iPhone and iPad, and software associated with it (iTunes and iOS) along with steady incremental improvement to their core Mac lineup have resulted in Apple being one of the wealthiest corporations in history. What has set pundits off has been the apparent lack of new products since the untimely demise of former CEO Jobs.

While Apple has continued to release new versions of their products on a regular basis (including the iPad Mini), those products are incremental refinements of existing devices or services. The iPhone improves with each version, becoming faster, more powerful, and with more screen real estate. The iPad has slimmed, gained cameras, increased in power and split into two product sizes. The core Mac lineup has evolved as well; the iMac has slimmed and been given a performance boost, the MacBook Pro lineup has split to include the Retina models, and the Air versions have been refined enough to be some of Apple’s best selling laptops. Where are the new, groundbreaking products to keep Apple ahead of competitors?

Time has dulled our sense of perspective. While Apple has been at the forefront often, groundbreaking products take years to develop and hone. Even though there have been numerous trendsetting releases they haven’t come at regular intervals, and have been separated by more time that is readily apparent. The product that appeared to spark Apple’s explosion was the iPod, first released in 2001. The iPhone didn’t make an appearance until 2007, followed by the iPad in 2010. By that timeline alone Apple is well within their typical product development window, even discounting the continual refinement of both hardware and software.

Then there’s the Mac lineup. One could consider the MacBook Air as an innovation; the physical form was unheard of when it was first released and competitors have flocked to create similar devices. The evolution of the MacBook Pro should be kept in mind when evaluating innovation as well; the construction and components of Apple’s premier laptops have set industry trends as well culminating in the Retina models, with their stunning display and solid state internals.

In comparison, the PC hasn’t changed much in the past ten years. Components have improved- processors, graphics, memory, and other internals have grown in power and speed, but the actual form and function of the PC hasn’t truly altered in a very long time. Until recently, input was via a keyboard and mouse (or similar device), with the computer consisting of a tower and monitor. There were a few all-in-ones similar to Apple’s iMac, but they were a small minority of the PC market. Yet no one championed the lack of progress or innovation in the PC market. The attempt by Microsoft to create a uniform interface across all devices (handheld and PC) via Windows 8 is a prime example of the peril of poorly implemented change; consumers have by and large shunned it to the point that Microsoft will be releasing a service pack to undo the most drastic changes to the operating system: the once-named “Metro” interface.

So what of Apple’s other competitors? Samsung has been heralded for their products, and they do have a very successful line of handsets. Yet Samsung’s innovation has been more of a hyper variant of what Apple has pursued in improving the iPhone. Samsung has offered a wide variety of products, some with massive screens (even one that needs a stylus), some with a hardware keyboard, and units that sport Android and Windows operating systems. Yet what groundbreaking innovation have they offered? The sole differentiating factor has been screen size (which Apple has notably followed with the slightly larger iPhone 5), but no true paradigm shift or new product categories. The ‘shotgun’ approach of releasing a wide variety of products has served both Samsung and Google well, but it doesn’t fit the concept of innovation that Apple has been faulted for lacking after the passing of their iconic CEO.

While I’d love to see a new product line released (what tech addict doesn’t like shiny new things?) the criticism Apple has faced is unwarranted. If we are to believe the recent claims of Tim Cook that new product lines will be introduced this year, Apple will have continued to follow the same timeline of innovation that has served them since the turn of the century.

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While enjoying an episode of South Park (it’s hard to believe that show has been going strong for so long) via my iPad while cooking this weekend I had an epiphany. We are on the cusp of a new era of media, but the emergence has been so gradual that no one has noticed even though we have almost left the prior one behind.

The episode referenced The Shining to mock Blockbuster and physical media outlets due to our shift to streaming sources of entertainment. Ironically, I was watching the episode on Netflix (as I have long since ditched my satellite dish), but after finishing up the roasted asparagus, cashew-encrusted pork chops, and aglio y olio pasta it occurred to me that the show was more than just timely entertainment, it was a compelling statement about the slow transition of consumer tastes.

I still remember when the first Blockbuster opened in the small town I was born. For years it was the center of home entertainment and packed with locals that found it more affordable, enjoyable, or practical to catch a movie at home rather than go out. Mom and Pop stores popped up to compete, but it reigned supreme for the time I lived there. Now Blockbuster is struggling in vain to recover from bankruptcy, and most local video rental stores have long since closed.

The iPod marked the beginning of the end for the prior model of media. While there were MP3 players available before the iPod, Apple manage to make the device and format a consumer standard. With the establishment of the iPod Apple then created the next step in the transition away from physical media formats, the iTunes Music Store. Piracy of music remains and likely always will, but iTunes (and later competitors) made high quality music affordable and readily available to anyone with network access. From there all it took was improvement in broadband access and video codecs before the same started happening to movies and television shows. While media companies have steadfastly struggled to maintain some of the same business models, consumer demand has forced them to either adapt or lose out on the revenue they could have captured had they accommodated them.

Slowly, consumers have embraced the next big age of media- a digital era, free of physical formats and local content. The crux of the matter is the second point; we’ve taken to digital content without a moment’s hesitation, but many still cling to keeping the content locally, whether it be on your portable device, a large iTunes music library on your Mac, or an external hard drive full of your favorite movies and television series. I personally have opted for larger capacity iOS devices to accommodate my owned media: a 32 gig iPhone holds my music and podcasts (and took the place of a 120 gig iPod Classic), and a 32 gig iPad holds video, presentations, and documents. My desire for local storage isn’t unusual; Apple recently announced the release of a 128 gigabyte version of the iPad for those road warriors that need to have everything at their fingertips, and the iPod Classic has remained in Apple’s product lineup far longer than anyone would have thought. While more storage has always been a good thing, the South Park episode I had watched struck a chord. Was all that capacity really necessary anymore?

I’ve been an advocate for streaming media services for some time now. I’ve had a paid Pandora account for a couple of years and have thoroughly enjoyed it. Netflix and Hulu were the deciding factor for my household to end paid TV services, and other streaming video and audio services have played a larger and larger role in my regular media consumption. YouTube has always been a staple, but how many of you are aware that they have more than cute cat clips and fail videos- they have full length feature films as well? For those that don’t like iTunes there are options outside of Netflix- Amazon’s Instant Video, Crackle, and the Google Play Store are all viable sources for your entertainment fix. There are plenty of free and paid sources for music downloads, but just as many that offer streaming instead of downloading for those that would rather have their music delivered to them rather than manage it directly. Even Apple is rumored to be on the verge of joining the game via iRadio, a Pandora-like service.

Even the model of purchasing media is slowly changing. Many media retailers offer cloud access to your purchases, be they movies, music, print, or apps. The Apple TV has long since lost its local storage capacity in favor of streaming content from Apple.

On a personal level I’ve noticed that between Stitcher, Pandora, and XM Sirius I haven’t really listened to the stored content on my iPhone in weeks, even though driving without some sort of audio is completely foreign to me. I haven’t loaded a movie from my home library to my iPad or MacBook in quite some time either, yet I watch more TV now than I did when I had cable or DirecTV. My MacBook’s iTunes app isn’t even stored on the dock and its library has no content, yet I’ve watched plenty of video and listen to Pandora daily via the Hermes desktop app.

Quietly, subtly, I’ve found that I have shifted to consuming the majority of my entertainment via my network connection. The move has been both positive and problematic; having access to a much greater library of media is always a good thing, but should that network connection have issues (or worse be interrupted) I’d be left with nothing. There are still times when local storage has been the best solution, but those times are becoming more and more isolated.

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There’s be a lot of discussion over the rumored iOS-based Apple watch (not to be confused with the recently released third party Pebble). Some argue about the need for such a device, some what function it would provide, and some the wisdom and merit of making it at all. The last generation of iPod Nano created a mini craze when some, recognizing the size and form similarity, popped it on a wristband; the purported iWatch has been rumored to be a supercharged version of this idea.

I, along with a majority of smartphone users, have completely abandoned wristwatches. Wearing one was never comfortable (I don’t care for any adornment, be it watch or jewelry) and the functionality of a smartphone made it completely redundant; the date, time, and a whole lot more was already available via a device I was carrying, why duplicate it with a device I don’t really want to wear?

Enter the rumor du jour (thankfully replacing the tired Apple television talk). There are a lot of possible technologies that could add enough value to such a device as to overcome even my dislike for wearing watches. Curved glass offering a more aesthetically pleasing device that fits the shape of the wrist, seamless integration with its parent iPhone (or other Apple device), full touch screen functionality thanks to a complete iOS installation, reliance on the more powerful Airplay technology rather than Bluetooth (requiring pairing), and Siri control of its parent device are all some of the enticing possibilities that an iWatch could bring. Such a device could be an easy, readily available gateway to your iDevice; no more pulling your iPhone from your pocket or purse to read text messages or updates. It could easily allow interfacing with your device as a Siri proxy, again allowing you to create reminders, send texts or emails, or get audio information quickly and easily when pulling out your iPhone isn’t optimal.

The device could quickly eclipse the category of wristwatch and become a new sort of device altogether, like a minimal version of Fallout’s Pip Boy wrist computer. While I still use my Arkon iPhone Sleeve on a regular basis (instead of a less functional upper arm case), being able to store my iPhone in a more protected location while still having access to important visual information and full control would be extremely useful. Using wired earbuds has always been problematic when carrying the iPhone in an arm sleeve, and a device such as the purported iWatch would provide all the benefit without some of the disadvantages.

If the rumored iWatch could interface with other devices than just an iPhone, it becomes exponentially more valuable. You could have a remote (possibly even Siri-based) for your Apple TV or iTunes library on you at all times, or a way to interact with your MacBook without having to open it.

All of this is wild conjecture; there’s little firm evidence that an iWatch is definitely coming much less chock full of the features I’ve put on my want list, but the idea isn’t far fetched. Apple has a history of creating devices that redefine their category; an iWatch could easily replicate the success that the iPod, iPhone, and iPad have had.

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There’s been a lot of talk lately about drastic changes Apple may be making to the iPhone, mostly in the name of staying competitive with their primary rival Android. While the central argument has some logical flaws (chiefly that Apple isn’t competing directly with any one operating system, they compete with other handset manufacturers), there is likely some truth to the rumored new iPhone handsets.

Apple has long stated that they have engineered the iPhone to be the perfect size for single hand operation, even with the larger (but no wider) iPhone 5 screen. Many pundits have stated that Apple is losing market share because they have so far refused to enter the ‘phablet’ market (phone/tablet hybrids sporting a screen between 5 and 8 inches). Before the smartphone era handset makers had struggled to make flagship phones smaller; being unencumbered offered value that a smaller form didn’t impinge. Enter the smartphone era sparked by the iPhone, reversing the trend because of the value offered by screen space. Larger screens offered easier interaction with touch screens, easier viewing of media and websites, and more visibility for those that want to make a social/technological statement (oh my god, Becky- look at  her phone! It’s so….BIG.) While the phablet market is a budding one, I’d wager that Apple will stick to their game plan of maximal utility from a uniform factor and not deviate from the screen size of the iPhone 5. A successful phone can only be so large before it becomes cumbersome, and a device that can’t be carried in a pocket is simply too large to be practical for all but a niche market.

Then there’s the rumor of Apple developing an entry-level, less expensive iPhone. It’s been rumored to cut corners that Apple generally doesn’t to contain costs, like regressing from the iPhone 5′s aluminum chassis to a composite plastic one. Originally I didn’t think this concept held any validity, as Apple has never adopted the strategy of offering a loss leader as Amazon does with the Kindle (or to a lesser extent Google does with the Android OS)- offering a product at low to no cost, expecting to generate profit from core businesses that are fed by customers channeled to it from the free/low cost product. While Apple could count on the profit generated by sales via the iTunes App Store, media sales through iTunes, accessories, and kickbacks from cellular providers that subsidize the price of the handsets to lure customers into a long term contract, they to date have not only collected revenue from those sources but also maintained a profit from the sale of the iPhone itself. This is only possible if your product is perceived as a quality good; Android handsets run the gamut from quality to entry level with prices to match. Even Google makes more profit from the iPhone than they do the far larger numbers of Android handsets in use.

So given these factors, what incentive does Apple have to delve into the entry level smartphone market? When you consider my home country’s smartphone market, very little; hence my (and many other’s) dismissal of the rumored cheaper iPhone. Sadly, like many Americans I tend to overlook the rest of the world, and this profoundly impacts the market strategy of a company like Apple looking to maintain their record growth and profits. The largest developing markets for smartphones aren’t in the Americas or Europe, they lie to the East. China is a booming market that Apple has been courting for a few years now, and they’ve had some success with their primary market strategy of premium product brand identity that has served them so well in their home country. While news of the Chinese technological market is news to most of us, it’s old news to technological strategists. India and the rest of Southeast Asia is the new gold rush, but old strategies may not work in these new business environments. Many of these countries lack cell providers willing or even able to offer subsidized handsets in exchange for long term contracts, and customers may be unwilling to accept them. In such markets you simply purchase your handset and pay as you go, and in markets such as this a $650 unsubsidized iPhone (the actual out of pocket cost of the cheapest iPhone 5) simply isn’t an option. For a company looking to enter a market, sometimes it’s best to conform to market standards rather than stoically stay the course. In such a situation a lower-cost iPhone makes perfect sense; while it may not generate the same profit as the handset does in my homeland’s market, it could very well do so in another or at least offer Apple a chance to gain a foothold in a rapidly developing market. One look at the history of consumer electronics shows the fate of those that move too slowly: the Zune was a fine digital audio device, but by the time it hit the market it was already passé. Apple cannot hope to maintain their meteoric growth in Western markets; we have already come close to smartphone saturation, with only the lower income demographics and niche markets left unplumbed (but already well targeted by inexpensive entry-level Android handsets). I’d go so far as to argue that catering to these markets is one of the reasons Android users as a whole have been found to use their devices less for non-telephone tasks like browsing and spend far less on apps and accessories; they simply have less use for smart devices and less money to spend. The market numbers are impressive when overall numbers of handsets are considered, but market share is meaningless if you aren’t generating adequate revenue from it.

So considering this, it is more than possible Apple may release a less expensive ‘new’ iPhone (rather than their entry-level strategy in existing markets of offering older models at a discounted price). Sadly for bargain hunters, these low cost iPhones may never be aimed at US or European consumers.

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I love zombies. I mean I really love them- the concept, the movies (most of them, at least), the TV shows (huzzah for Walking Dead on iTunes- the HD downloads are a godsend for cable cutters!), the implied social commentary, and of course the GAMES. When I want to fire up Steam for some non-casual gaming nothing else is as enjoyable as Valve’s Left 4 Dead franchise. Even iOS plays a role for me, thanks to some App Store heavy hitters like Plants Versus Zombies (still marked down to FREE as of the writing of this post!) and the previously reviewed Into the Dead (also listed as free in the iTunes App Store). While that’s a whole lot of undead goodness, eventually even I need something new to keep my attention.

Thanks to Randy O’Connor I’ve had just that via Dead End HD. The game is a good blend of the familiar and the innovative starring everyone’s animated corpses. The idea is a common one in zombie games- survival of your beleaguered character Harold facing waves of zombies. The controls are both simple and vexing: your character runs in the direction he faces, only stopping when you change his direction via right or left buttons at the bottom corners of the screen. You fire your weapon while turning, allowing you to spray destruction around you but leaving you vulnerable to the ever-denser hordes that creep up . When coupled with the top-down view of the game it creates a Smash TV-like feel (for those of you that can remember that far back). Power ups are picked up from the field of play; the weapons range from simple pistols to heavier fare like machine guns and flame throwers (with additional weapons unlocked by achievement). To make matters more difficult, as you progress the playing field is cluttered by obstacles like lamp posts and benches that your character bounces off of. For those skilled and/or brave enough, you can switch to a single button control.

The game is an excellent casual-style time waster. The gameplay is very engaging, accentuated by some perfectly rendered cartoonish graphics, music, and sound effects reminiscent of another favorite: Zombies Ate My Neighbors. The waves of zombies quickly become challenging, but never so much so that the game loses its charm. While Dead End HD is compatible with any iOS device, I enjoyed the game on the iPad more thanks to the additional screen real estate.

Dead End HD is Game Center compatible for those of you that like to run some high-score smack talk with your friends. It is available now via the iTunes App Store for $1.99.

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The real world has yet again put a damper on my ability to write, but I have attempted to keep up with new apps and accessories for the Apple ecosystem. One in particular that piqued my interest was the outbreak of rave reviews for a new Siri-like news app dubbed Winston. The app acts as a nonvisual portal to your news and social media, reading articles and posts to you via a synthetic voice sporting a British accent. While the concept sounded intriguing, the demo video was even moreso:

I was immediately sold. My aforementioned limited time impacts my ability to keep up with current news and trends, and this app coupled with my car’s ability to stream from my synched iPhone over Bluetooth seemed like a perfect commute-friendly way to do so. As with any of the other dozens of apps I’ve picked up from iTunes the download and installation was quick and hassle-free.

When first activated Winston goes through a personalization routine, asking for permission to access location services and querying you on the types of information you’re interested in, from headlines to sports. After identifying the prerequisite categories, it then attempts to download final information to act as your new eyes-free portal to information. Or it would, if the app could perform the task it claims to be attempting.

On my first attempt the app hung up in its final download phase for about a half an hour, forever at about 90% complete. The app states that for fastest downloading your iPhone should be connected to a wifi network, which mine was. Hoping that perhaps my wifi was the issue, I disconnected and used my device’s LTE connection (often just as fast as my home cable ISP) but the change had the same result. Thinking there was some sort of glitch in the app, I exited and force quit it from the background app switcher to insure that I could start fresh. When relaunched the app went through the same preliminary stages, only to hang up on the same final page with a fraction of the claimed necessary download complete.

Rather than just give up I took the iOS nuclear option of deleting the app, rebooting my iPhone, and reinstalling Winston. Sadly, nothing changed; I remained stuck on the final download screen as before. On a lark I let my iPhone run it in the background for two days, checking periodically to see if the app ever finished its Sisyphean task but if there was an progress it wasn’t perceptible on the download status bar.

While I’d love to add Winston to my must-have app list, I can’t review much less endorse an app that simply won’t run. The user reviews on its iTunes App Store page range between two poles- those that have used and love the app, and those like me that randomly can’t get it to even start.

ADDENDUM: After one last attempt I finally got Winston working. Apparently the issue was selecting too many of the Interests options during installation. After only selecting Headlines the app was up and running after a short installation download. A full review is forthcoming.

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As I’ve stated before I used to revel in the role of electronic tinkerer. Building new PC towers was an easy and inexpensive way to gain a better, more powerful system while satisfying my craving for learning something new. I picked up a good deal of tricks from a high school friend and augmented it by devouring all the PC magazines and online articles I could get my hands on. My deep integration into all things PC naturally evolved into a sentimental attachment to my creations and the core of their electronic life- Windows. That’s right, I used to be an Apple hater. In hindsight I think it was just a subconscious way to justify the effort I put into each system (beyond the satisfaction of bringing a new PC to life by myself)- I was able to build something more powerful, with a faster processor, heftier graphics card; just pick your benchmark or component. Competitors by their very nature had to be inferior!

Since that time I was lured into the Apple fold bit by bit, gateway iPod to iPhone to Mac without a moment of regret. While I’ll admit to being an apologist on occasion (although to be honest the iPhone 4′s antenna and Apple Map’s oft discussed problems never impacted me) I’ve reflected often on the natural tendency for people to form cliques. What used to be a Mac versus PC argument (which still exists, albeit a bit more subdued than it used to be) has now become more of an iOS versus Android tussle.

Again, a caveat- I’ve teased a coworker or two about their Android handsets. It wasn’t maliciously done, but I can debate/argue with the best of them when I put my mind to it. That being said, it seems almost bizarre to me how we naturally form mental groups based on such personal choices as what kind of gadgets we prefer. I was an early adopter of the iPhone, and was already comfortably in the Apple fold by the time Android was a viable smartphone choice. Both handset operating systems had their growing pains, but both have matured into impressively powerful platforms with unique values to offer. Had I not opted for an iPhone I would have been just as enthusiastic about my first Nexus (and this blog may have had a different name).

Android truly does offer value that iOS never will. It’s open architecture provides flexibility and configurability so far unmatched (although new platforms from Ubuntu and Firefox may challenge that). Android offers unparalleled user control over its structure; users can change just about every aspect of the operating system’s interface. Google’s market strategy of seeking profit by supporting their core business of advertising and data mining allow them to give the OS away to handset manufacturers who can configure it to a massive range of different devices. iOS only recently became available on more than one type of device, but Android phones vary so much they could be broken down into subcategories, each providing unique value like low price, removable batteries, a physical keyboard, or pseudo-tablet size screen. Android owners have multiple app sources as well; legitimate (Google Play and Amazon’s app store) as well as not-so-legitimate. Then there’s one of the hidden facets of Android that some customers flock to- it simply isn’t Apple.

With all those selling points, why would anyone buy an iOS device? Glad you asked. iOS benefits from some of the very things it’s been criticized for, such as its “closed” architecture. Apple controls the product line from start to finish, and this affords them far greater influence over the quality of their operating system, components, and end user experience (just do a quick search for Android fragmentation if you’d like to see why unity is important). The physical construction has always been high quality, with more research on ergonomics and optimal functionality than the average consumer will ever be aware of. Rather than build a wide range of devices for all budgets, Apple keeps previous models of iPhone in production, selling the older model at a discount (yet still making a respectable profit margin thanks to existing production lines) allowing them to insure that no matter what your budget, you’ll get a quality device.

Thanks in part to the curated nature of the app store and part to the customer base Apple has cultivated the iOS App Store reigns supreme. iOS users are far more likely to purchase apps (dirty secret- Google makes more revenue from iOS users than it does out of the more numerous Android users!), and this cash flow influences development, feeding the store’s massive number of apps. Then there’s the rest of the iTunes Store, both free content and paid. Music, audiobooks, podcasts (both video and audio), movies, television shows, even education- nothing matches iTunes’ scope of media. Both operating systems can tie into third party providers like Netflix and Spotify, but iOS users have a much broader selection at their fingertips- you can even access Google Play (or any of Google’s products) if you really want to.

Then there is the staggering array of third party accessories. Literally any category you can think of, from the beautiful to the absurd, is out there for iOS devices. Third party developers have created new ways of using your device and better ways of doing what you were already using it for, spurred on by the unity of the platform. It’s far more profitable (not to mention easier) to develop for a product line that changes in slow increments rather than one that has almost countless forms simultaneously.

The unity of hardware and software have allowed Apple to develop a wide ranging product line, from iPod Touch to full sized iPad, offering stability  and interoperability that no competitor can match. iOS also acts as a valuable part of their product ecosystem; users can get far more utility from their devices if they use Apple products solely. As time passes iOS and OSX will cross pollinate and the defining line between them will blur (unlike Window’s clumsy attempt to force immediate integration of mobile and desktop operating systems via Windows 8). Google has no ecosystem to leverage; they began as system agnostic and even though they ventured into hardware with Android and the overlooked Chromebook they largely remain that way.

Given time I could probably provide countless more reasons why iOS was the perfect choice for me. The stability, clean and simple interface, quality of devices, interoperability, and breadth of support both software and hardware made my choice a simple one. My requirements won’t make everyone happy; those that haven’t lost their love of tinkering with the internals of their devices in particular (most of my Android-loving friends mention the modifications they’ve made to their handsets as one of the primary reasons they love them). Just bear in mind if someone wants to influence your choice of device, it’s not like choosing a sports team to follow; pick what best suits your needs.

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A new year always sparks pundits to look back on what has been. While I’m no pundit, I’m not immune from the urge to evaluate all the tech and apps that I’ve had the privilege to use/evaluate. Unlike those pundits, I don’t want to rehash the tired “Best of the year” category- best is far too subjective; what’s best for me more than likely won’t be best for you, and I lack the clout or resources to be able to sample more than a fraction of what Apple and its ecosystem of app and accessory developers have to offer. Instead, I’d like to share with you the things that have made a lasting impact; the games that I just can’t put down, the apps that have proven far more useful than I had originally thought they could be, the accessories that I couldn’t live without.

Games: While I haven’t had them long, the games that I gravitate towards epitomize what I love about iOS gaming: a unique concept, innovative controls and gameplay, and an eye-catchingly well made display.

First, there’s Groove Coaster. I love the spartan Tempest-like vector graphics, the simple yet engaging interface, and the use of music as an integral part of the gameplay. It’s been consistently enjoyable.

Second, another relative newcomer- Into the Dead. It does a better job of creating a tense, gripping environment than just about any game I’ve played. This latecomer to the booming zombie game genre may not be as well known as other apps but it holds its own against the best of the category.

Honorable mention- Carmageddon. While not a great game (especially the dodgy controls) its an extremely faithful port of the DOS-based classic

Accessories: The Brydge iPad keyboard. There are plenty of Bluetooth iPad keyboards out there, and most are less expensive than the Brydge, but none offer the combination of durability and functionality that the Brydge does. It’s aluminum chassis pairs perfectly with the iPad (although I’d love to see a future model with softer, rounded edges like the iPad has), and it’s patented hinge allows it to be forward compatible with future iPad models.

iOS feature: iMessage. The ability to use the same messaging platform across all my devices has been very welcome. While the app isn’t perfected yet, it’s been far more useful than I had thought it would be when I installed the initial OSX beta app. I’d love to see Apple make the iOS app as functional as the OSX version, specifically compatibility with other chat platforms.

Honorable mention: Airplay. The Apple TV is a great device in its own right (more on that later) and Airplay provides a great way to expand its usefulness.

Device: The Apple TV. I’ve been able to move beyond a media center PC and TiVo thanks to Apple’s diminutive streaming device. It almost instantly became the integral part of my living room’s media center; it does a better job with streaming content than any other device I’ve used, syncs perfectly with my iMac‘s iTunes library, and offers a decent selection of integrated apps. I’m hoping that Apple fulfills the rumor of opening it to the App Store; it is just another iOS device after all.

News/Reading- Mr Reader. I still rely on RSS feeds for my daily news and entertainment, and Mr Reader has been the best RSS client for iOS that I’ve found so far. Some prefer the eye candy of Flipboard, but I get a great deal more out of Mr Reader’s classic interface and sharing features.

Audio- Stitcher. I’m a huge fan of podcasts, but the recently introduced iOS Podcast app isn’t quite ready for prime time. Stitcher does a great job of bringing me the content I want, without the need for iTunes syncing.

Honorable mention- Pandora. Spotify may be the rage lately, but Pandora is still my go-to source for personalized internet radio. I purchased a subscription over a year ago and have gotten more than my $36 worth out of it.

That’s my list of additions from the past year I can’t do without. Feel free to share yours with me in the comments section!

 

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If you’ve read some of my earlier musings you’ve likely noticed I’m a rabid enthusiast of the Plex Media Center software. Apple‘s devices, from handheld iOS  gadgets to the entire Mac lineup, excel in the role of media consumption. My gateway Mac was an early 2009 Mac Mini, purchased specifically to act as a media center and server for my ever-expanding library of movies, TV series, and music. Thanks to the addition of Plex it excelled in that role.

The size of the Mac Mini made it perfect for my big screen TV’s entertainment center. It took up minimal space, and fit neatly into one of the media bays normally reserved for a cable box or other device (paired with an large capacity external hard drive). When interacting with Plex all that was needed was Apple’s minimalist remote; the flattened aluminum control worked perfectly and didn’t create too much clutter on the coffee table (unlike the multiple remote controls most seem to collect thanks to devices that don’t seem to want to play well together). The Bluetooth keyboard and magic trackpad were stowed away in a drawer in the coffee table, providing easy access should they be needed.

Sadly, this setup wasn’t a permanent one. After four years and a lot of use (the Mini was set up to never go to sleep or hibernation mode as it was configured to be a remote streaming server via the Plex iOS app), the bearings in the Mini’s fan finally started complaining. The occasional buzzing sound didn’t impact the Mini’s performance, but it was a sign that I’d have to make a decision soon- repair the Mini’s cooling fan (no minor job; swapping components out is doable but a bit labor intensive compared to other small PCs), upgrade to a new Mac Mini (enticing due to the dramatic improvements in power over the past few revisions and my uncontrollable gadget lust), or seek another answer for my media needs.

I was on the verge of choosing the newest generation of Mac Mini; trading the built-in Superdrive for an external USB model paired with a model of Mini that had a true HDMI port (my 2009 model had to use an adaptor and separate audio cable). Then I had the dawning realization that I really didn’t need that level of power; between my iMac and iPad I never used the Mini as a PC, just a means of getting media to a bigger screen. So if I didn’t need that much functionality, what were some other options?

Some of my friends at the dojo owned a version of the Roku and were fairly satisfied with it. I was intrigued; the price for the various models of Roku were much less than a Mini, and the streaming options were fairly robust. Unfortunately, it just wasn’t a viable option as I have purchased several season passes of TV shows on iTunes, and my TiVo already provided access to Hulu Plus and Netflix.

The second option was the Boxee Box, but it was quickly discarded. I had tried the Boxee software about a year ago, and while it’s not bad I didn’t particularly care for the interface compared to Plex (and it had the same lack of iTunes compatibility as the Roku).

Google’s TV box wasn’t really fully considered. I was excited when I first heard of it, but Google hasn’t had much headway with providers after introducing their TV interface (even though it’s being built into some sets now, and Google’s Play store is growing). Were I primarily a Google customer (Android handset, Chrome laptop, etc.) I would likely have chosen this route, but since I’m already heavily invested in Cupertino’s products I opted for their living room solution instead- the Apple TV.

Apple’s favorite ‘hobby’ has fascinated me every time I ventured into my local (and horribly overcrowded) Apple Store. The diminutive device matched it’s competitors well, but afforded a few extra benefits that sealed the deal for me. Not only can it access my iMac’s iTunes library, the media purchased from iTunes need not be present on any local device- I can stream it directly from Apple’s servers. The device’s solid state construction makes it completely silent, and the device is almost the same size as my Bose speaker control module. Were it not for my Tivo I wouldn’t even need a media cabinet; the media hard drive has been relocated to the desk that sports my iMac (and the TiVo may be discarded entirely).

Then there’s Airplay Mirroring; the Apple TV’s ability to render the audio and screen of any iOS device. With a tap and swipe I was able to push audio, video, Safari, even games to my 54″ TV. This was more than just eye candy. Any functionality that the Apple TV lacked natively (like a browser or Pandora) could be used via Airplay; sometimes with better interaction than a native app would have allowed. This afternoon after coming home from work, I had only to turn on my TV and push Pandora to the Apple TV; I was able to advance tracks and switch stations from everywhere my Time Capsule router (and the sound output of my media setup) could reach.

I’ve had the Apple TV for just over a week now, and have been more than pleased with it. Streaming video is surprisingly better than what the TiVo offered- Daily Show episodes via Hulu no longer look pixellated during the busier moments of the intro, and the interface is easier to navigate and control than what Tivo had built into their device. Now the only reason to change my TV’s input was to watch a rare live broadcast; since I don’t have cable or satellite everything we watch in my household is available through iTunes or streaming services: Hulu, Netflix, or dedicated iOS app via Airplay.

Sadly, even the best setup has disadvantages. My old Mac Mini had a Superdrive built in; without it if I want to watch a DVD on the TV I’ll have to push the video from a Mac with an optical drive (while they still exist!) or purchase a dedicated DVD player. I’ve considered shopping for a Blu Ray Player, but watching movies via DVD is so rare I’ve held off for now.

The Apple TV does offer paid sports programming via the NBA, NHL, and MLB apps built in. Sadly, the only major sport that interests me is football- NCAA or pro; there’s nothing else that gets me pumped. While I do have some access thanks to the ESPN and CBS iOS apps, it is a bit limited. I will dance a jig in the front yard the day that Apple negotiates the rights to broadcast NFL Sunday Ticket or develops a dedicated NCAA app, but that’s not going to happen in the forseeable future. Should you prefer one of the other major American sports, you’re all set.

While I do obtain quite a bit of media from iTunes, it’s not my only source. Plex has almost the same level of flexibility as VLC (my go-to video player and ultimate media multitasker); no matter what type of video format I threw at Plex it handled it with ease. iTunes is far pickier; it prefers MP4 files for video. I’ve slowly begun weeding out the AVI and MKV files for conversion to something iTunes-friendly with HandBrake, but the going is slow. In addition, Plex automatically added metadata to media (posters, background info, even theme music to TV shows when browsing your library); iTunes recognized some of my movies but almost a third of my library had to be manually given artwork.

Enjoying local content isn’t without its trifles: to stream content the host computer must be on and running iTunes,meaning my iMac’s power settings had to be altered so that it wouldn’t need to be aroused from sleep mode should I want to browse it’s library from the living room. Easily done, but still something to bear in mind; if I had obtained all of my video from iTunes I could have relied on streaming directly from Apple.

Lastly, I’ve lost my remote media server as iTunes won’t provide the out-of-home-network access that Plex will. I didn’t use my remote connection to the Mini’s Plex library often, but it was nice to have on occasion. While I could configure my iMac to run the Plex server software, I haven’t made the decision to do so yet as there are already plenty of apps running in the background on my primary desktop.

I’m still exploring the intricacies of the Apple TV, but I am fairly enthusiastic about it so far. The benefits have been more numerous that I had anticipated, and the cost savings over a new (or repaired) Mac Mini are considerate. Should I come to the conclusion that I just can’t live outside of the comforting confines of Plex, I may still stick with the Apple TV- it’s possible to hack it and install Plex as an app!

 

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