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Posts Tagged ‘indie’

The big gaming companies in the world of iOS (Zygna, PopCap, Rovio, etc.) get tons of attention paid to each new offering in the iTunes App Store. I prefer to focus on the smaller independent gaming publishers; organizations that put out fantastic products that may fly under the radar due to the overwhelming number of apps available.

Digital Dreams Games is a perfect example of such an organization. The budding  indie game developer hasn’t been around long, but in their short existence the founding trio has been prolific, releasing a total of six games (two specifically for iOS devices). Considering that there are well over 700,000 active apps in the iTunes store (stat courtesy of 148apps.biz) such a small newcomer is very hard to spot, but their latest offering Cowbeam is worthy addition.

The oddly named game focuses on the story of Hank the alien’s amorous frustration. He’s found the love of his life in a cow from Earth, but is at a loss because he can’t win her heart with his otherworldly physique. The gameplay consists of finding lots of cows throughout the universe for him to research so he can devise the perfect bull body to win the affection of his crush.

Cowbeam is at heart a riddle-based puzzle game. Each solar system contains a cow, and you’re provided a limited number of choices to find it amongst the solar system’s planets. Each planet has a clue, such as the planet with the cow has craters or doesn’t have rings. Some planets have bonus stars as well- you’ll need to collect them to unlock later levels or additional planetary picks. Each planet’s cow is unique addition to your gallery patterned after it’s host planet.

While the concept is a simple one, the gameplay is engaging due to some very well done 3D graphics and excellent use of the touch interface. The player spins the planets of the solar system to bring the desired planet to the forefront, then spins the planet chosen to search for hidden icons signifying clues, stars, or the elusive cow. Should you find the cow Hank’s ship zooms in and beams it up. Run out of guesses and you’ll have to start all over again with a new set of clues waiting for you.

Cowbeam is charmingly engaging. While each solar system takes just a few minutes, the game isn’t quickly finished- it contains over 50 levels spread out over 9 galaxies, and the difficulty level ramps up appropriately as you go further into the game. Even though you may find your cow, you must also collect stars to unlock additional galaxies, and the stars have no clues to help you find them (although they do provide an additional pick, making your task a bit easier). The crowning jewel of the game is it’s artwork and animation; the cutscenes are as entertaining as most of what you’ll see on Cartoon Network lately, and the game’s overall artwork is outstanding.

Cowbeam was enjoyable to play for multiple reasons- my aforementioned affinity for indy developers, the whimsical plot and animation, but most importantly it’s a unique take on an simple idea. With dozens of imitators and ripoff games out there, games that actually offer something new are well worth my time.

Cowbeam is compatible with all iOS devices (although for iPhone users they recommend iPhone 4 or later; 3GS performance has been less than optimal) and is available now via the iTunes App Store for just $1.99.

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I’ve been a bit enamored with Kickstarter lately; while I had heard of it quite a while ago but only recently have I started perusing some of the campaigns that the site has hosted. There are many worthy projects; I’ve posted on a couple of the accessory-themed ones I’ve invested in: AirBudz, the passive sound enabling earbuds (still not yet fully funded), and Foco, an iPad sound-enhancing device that reached their funding goal and is currently in production.

Kickstarter isn’t just for hardware; I’d like to share yet another worthy project with you courtesy of SuperPunch: Lilly Looking Through. Lilly Looking Through is a game in development for every OS: Mac, Windows, and Linux. The game’s beautiful illustration and animation initially caught my eye; I love animation and the game has a classical Disney-esque feel. The heroine Lilly must be guided through a series of puzzles and challenges “…as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. “

I spent a short while playing the free demo version and was immediately hooked. The musical score adds to the ambiance of the game, and the demo is very polished for a teaser. The mechanics of the game are similar to another favorite indie puzzle title, Machinarium. You guide Lilly and interact with the environment with your mouse (or trackpad); solving puzzles in order to progress further into the game. On the game’s initial screen you have to overcome obstacles in Lilly’s path both through direct interaction and by having her perform specific tasks. If you are having a hard time figuring out how to solve a puzzle or progress to the next task just click the help icon for a visual clue.

Games of this sort don’t fit neatly into any one category. It’s part strategy, part casual game, and a ton of indie charm. The Kickstarter donation levels start at very low contribution levels (just $10 will get you a digital download of the game, two high resolution desktop wallpapers, and regular updates on the status of the project should it be fully funded).

I think the reason I’ve become so enamored with projects like Lilly Looks Through is that Kickstarter has become such a great tool to bring innovation and creativity to life. Not that long ago projects such as this one would need to seek funding from family (if possible) or a loan (often difficult to obtain). Not only does your investment help someone bring their dream to market, it can net you a great deal on a unique product or service. Check out the embedded video and try the free Mac, Windows, or Linux demo; if you enjoyed it as much as I have please donate to their campaign.

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