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Archive for April, 2012

I’ve never been tempted to jailbreak any of my iOS devices. The additional functionality afforded by Cydia apps just didn’t offer enough upside for me to abandon the warm embrace of official iOS-dom. 

CNET brings news today of the first app that’s given me the urge to delve into jail breaking- Quasar. Quasar is simply what multitasking should be on the iPad- making iOS essentially a touch-based desktop OS. Apps can be either full screen or windowed, fully positionable and resizable with controls for rendering a windowed app in portrait or landscape mode. The demonstration video sets my gadget lust tingling. Sadly, as mentioned earlier the app doesn’t have the blessings of Cupertino and isn’t available in the iTunes App Store- to purchase it you’ll have to jailbreak your iPad and nab it from the Cydia App Store.

I do hope that Apple is paying attention to the avalanche of press Quasar is generating; demand drives innovation, and I’d be overjoyed if Apple were to incorporate something like this into iOS officially. With the pending release of Windows 8 on multiple devices, iOS could use a paradigm-shifting addition to keep their category-dominating status.

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I’ve finally had a chance to peruse the OneCable (mentioned in an earlier post) from MobileFun.co.UK. For those of you that missed the original post, the OneCable is a unique multi-tasking accessory for the device agnostic. 

The accessory is a housed retractable flat cable, USB on one end for connection to a PC or Mac, and the other a Hydra-like collection of adaptors. The outermost is Apple’s standard 32 pin connector used on all their mobile devices (save the diminutive iPod Shuffle). Pull the base of the 32 pin connector and the adaptor slides up and hinges to the side to reveal a male Mini USB connection, and beneath that a Micro USB connector.

I’ve used the OneCable for a variety of tasks- recharging and syncing my various iOS devices, recharging my ZaggFolio’s Bluetooth Keyboard, and recharging a Kindle Touch. At work it gets duty recharging a host of departmental iPhones and the occasional Android handset. The retractable cable makes the accessory much easier to carry about (and keeps the desktop beneath my iMac less cluttered)- a gentle tug on both ends of the cable and it neatly retracts back into its housing.

If you have a variety of handheld devices in your life, the OneCable is a must. It and a host of other handy iPad accessories are available now from MobileFun.co.UK.

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I pour over a lot of blogs in my weekly information feast. Some are strictly personal entertainment (Cute Overload, Neatorama, Superpunch), some have taken the place of my once staggering comic book appetite (Order of the Stick, Dr. McNinja, Dinosaur Comics, Girl Genius, and an enthusiastic endorsement for Erfworld), some to keep me up to date on current tech news (Engadget and the like), and many more to stay abreast of the rapidly changing Apple empire (Mac Rumors, OSX Daily, TUAW, MacWorld).

Of the Apple-centered ones, MacWorld is often the first I check when I fire up MobileRSS on my iPad. Not for the depth and breadth of coverage (the reasons I subscribed to their feed initially) but to check for the latest update from my favorite pundit; the Macalope. Always clever, unfailingly amusing- the Macalope’s posts are easily the best read of my morning subscriptions. Bear in mind, as his name would suggest he’s as Apple-centric as one can be, even if a good portion of your cranium were a Mac. While some might label him as an Apple apologist, I just can’t fit his biting wit under that label. He’s more Judge Judy than fanboy, deftly deflating Apple bashers and pointing out absurdities. If you haven’t checked him out before, give him a read.

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I get to see a lot of unusual accessories for iOS devices, some oddly compelling, some delightfully unique, some just downright weird. Here’s a collection of some of the latest I’ve stumbled across:

From my friends at MobileFun.co.UK, the Konnet Talking Tom case for iPad 2/new iPad.While I consider the Talking Tom app to be this generation’s Big Mouth Billy Bass some can’t get enough of his antics. If you’re in the latter category this hard case might be for you- the shell offers full protection for the two latest generations of iPad with access to all ports.

 

 

Can’t decide if you love chocolate or your iPhone more? Fret no longer, the Chocolate iPhone case by Moonlake Designs is here to sooth your sweet tooth. This fitted case is compatible with the iPhone 4, 4S, and your diet.

 

 

 

As I’ve mentioned before, I’m a big proponent of multitaskers- devices that perform more than one function (one of the big reasons I became so enamored with iOS devices). TUAW (The Unofficial Apple Weblog) provides a case to both protect your iPhone and your discretion: the Playa case by Opena.

The case isn’t referring to the Spanish word for beach, it’s designed to carry a special accessory for playas of a different sort.

 

 

Lastly, while not a case, this accessory deserves mentioning. What started as an April Fools Day prank from ThinkGeek exploded into a tidal wave of consumer demand for an accessory to turn the iPad into the ultimate retro arcade gaming machine. Now Ion, the maker of the iCade, have come up with a new offering for those of us that want the gaming experience without having to park our beloved iOS devices in a cabinet- the iCade Core. The slimmed down Core will be arriving in June for a cool £49.99 (that’s just over $81 at the time of this post).

 

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I’ve owned all three incarnations of Apple’s iPad, and have enjoyed (and used) them more with each version. While I (and many others) would argue that they are unparalleled in media consumption, not everyone appreciates them for the content creation devices they can be. 

Countless apps offer the power to generate content as easily as other computing forms. Take a look at videos of iMovie or iPhoto reviewed for the iPad; Apple’s engineering to adapt these apps to the iPad’s touchscreen interface are very impressive. Garageband has been brought over the divide from OSX as well. For the visually inclined there are more apps for painting, drawing, and even animation than one modest blogger can cover.

While each of these categories of apps may utilize additional inputs (I find Draw Something much easier to play using a stylus) none of them require something additional- the iPad and your digits will suffice. This paradigm starts to falter when the last category of content creation is considered- writing.

While the on-screen keyboard of the iPad is fine for daily use and short emails or notes, it’s problematic when writing anything longer than a paragraph or two. The new iPad’s voice dictation feature is helpful but not always accurate. What’s a touch typist with a freshly downloaded copy of Pages and ideas that need to be expressed to do?

The iPad’s Bluetooth connectivity allows you to pair it with any Bluetooth keyboard (I’m a fan of Apple’s standard wireless keyboard) and the combination works well- provided you don’t mind lugging both around. I’ve always favored Alton Brown’s ideals on multitaskers- the more things your gadget can do the better. Why not merge the keyboard with other features, like a case or screen protector?

I opted for Zagg’s offering- the Zagg Folio. The Zagg Folio melds a hard iPad case with a slim battery-powered Bluetooth keyboard sporting hotkeys for functions such as play/pause, volume, and sleep. When closed the Zagg Folio offers good protection for your device; the case covers all corners and the back of your iPad while doubling the overall thickness with the addition of the keyboard. When opened the iPad fits into a rubberize groove in the keyboard that holds it at a perfect angle for use. The keyboard isn’t full sized but is still easy to use; the feel of the keyboard is similar to Apple’s standard bluetooth keyboard. My only complaints are that the case doesn’t activate the iPad’s magnetically-driven automatic sleep function like Apple’s Smart Cover and recharging the keyboard requires sliding it out of the case at least partially to expose the mini USB port. I was able to purchase the Zagg Folio for $79 on sale, the regular price is $99 with free shipping to the continental US.

For those that don’t need or want a case Logitech may have what you’re looking for. The Logitech Keyboard Case is made in partnership with Zagg but is more of a screen protector than a full fledged case. The keyboard is crafted from aluminum, matching the aesthetic of Apple’s product lines. When not in use it fits securely over the iPad’s screen, protecting it with the aluminum backing and high-density cushioning inside to keep the keyboard from scoring the iPad’s glass, adding just over 1/8″ to the iPad’s thickness. When removed the iPad fits into a groove similar to the Zagg Folio, but unlike its competitor the Logitech case holds the iPad securely via hidden magnets (just as the Smart Cover adheres to the iPad). If you don’t mind protecting the back of your iPad with a skin, the Logitech Keyboard Case is a stylish alternative to the Zagg Folio.

Lastly, a current Kickstarter campaign is ongoing in an attempt to bring another intriguing keyboard to iPad users. The Brydge transforms your iPad into a faux  MacBook Air; your iPad slides into a hinge connected to the aluminum keyboard securely, allowing you to position your iPad in a wide range of viewing angles. The hinge uses a combination of friction and magnets to hold your iPad snugly; the site’s videos demonstrated users picking up the unit and carrying it about by the iPad’s screen.  The Brydge mimics the Smart Cover’s ability to automatically put your iPad in sleep mode when closed, and sports an optional set of stereo speakers. The Brydge’s only shortcoming is that like the Logitech Keyboard case it doesn’t protect the aluminum back of your iPad. The Brydge is an impressive product; their campaign hasn’t yet reached their goal so please consider supporting it if you’re in the market for an iPad keyboard case.

All of these options make the iPad a viable option for writing. I’ve been very happy with my Zagg Folio case and am intrigued by the Brydge (I freely admit my weakness for clever gadgets). If you find you do any amount of typing (including instant messaging) you will definitely benefit from the addition of a keyboard- your iOS “laptop” awaits!

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I’ve had the privilege of reviewing a lot of iOS games in my short time blogging. iOS games tend to come in a few varieties; currently the tower defense (think Plants Versus Zombies or Tiny Heroes) and physics puzzlers (Angry Birds or Where’s My Water) reign supreme in the App Store. It’s refreshing to have something truly new to peruse, even more so when it’s actually fun to play.

Groundcontrol ApS does just this with their game Blocker. The concept is both complex and simple. At it’s core Blocker is a digital board game, sporting elements of Chess or Go blended with the social aspect of iOS gaming. The game field is a segmented hexagon, the object is to connect opposing colored tiles with game pieces advanced from the edges. Each player is allotted twelve color-marked tiles that can be pushed into the field of play from the edge of the board; each tile will push any tiles ahead of it but no tile can be pushed off the board- once a row of spaces has been filled those spaces are locked. They can be freed by setting off one of the six Destruction Zones that will remove all tiles save “protected” tiles that touch another of the same color.

This fairly simple game quickly became very difficult as I tried to form a strategy during test play. I stuck to playing the game’s AI (available in easy, medium, or hard modes) and had to play a couple games before I won my first round. While the game is compatible with most iOS devices, I preferred to play on the larger screen of my iPad- more real estate made for a better gaming experience. Once I had a feel for the rules the gameplay was just as absorbing as some of the board games I loved when I was younger. You’re not stuck playing faceless AI- Blocker is capable of connecting to others via a dedicated Facebook page where you can play your friends or post to the wall for a random challenge. One addition I’d like to see is GameCenter integration to make the game even more social.

As a final bonus, Blocker is available as a free ad-supported version for the curious with an optional in-app to upgrade to an ad-free pro version offering enhanced AI and a two player offline mode. If you’re looking for something new to whet your iOS gaming appetite on, give Blocker a try. It’s available now via the iTunes App Store for the iPhone and iPad.

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Apple Insider released a report citing recent research showing that while iOS devices make up 43 percent of the mobile device market they account for 71 percent of all mobile traffic. iOS has been gaining on Android at the expense of Research In Motion- Apple’s mobile device market share has inched upward, while Android has held relatively steady.

While the difference in online use is remarkable, I don’t find it to be all that surprising. Anecdotally I can attest to iPhone users simply doing more with their devicess; both professionally and casually. Whether it’s gaming (my workplace is in the throes of Draw Something) or work-related (more physicians are using an iPad to access patient charts instead of relying on cumbersome laptops or slow and inconveniently located hospital workstations) those that I see on a daily basis use their devices for a wide variety of tasks. I have yet to seen an Android tablet in a professional setting, and the Android handsets I see are typically used as phones or snapshot cameras, with few to no extra apps even installed.

The reasons behind the discrepancy in online presence are difficult to concretely define. I’d argue that Apple’s unified and curated app store is an advantage, even if it does screen out apps that users would like to have. Having the ability to quickly and easily offer updates and bug fixes is another competitive advantage. Ultimately, I think the primary reason is the focus Apple has placed from the first iPhone’s release on the user experience. Make a device focused laser-like on the customer’s experience and the customer will be more likely to use it. Android has been able to offer more cutting edge components (multi-core processors, LTE connectivity) but without a user-focused environment you’re left with a device that suits power users only.

What are your experiences or opinions? Share them with me in the comments section!

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OSX Daily brings us a recent article full of tips on how to get the most from your trackpad, be it on a MacBook or via the Magic Trackpad for your iMac/Mac Mini/Mac Pro (does anyone still use one of these behemoths? If you do, let me know in the comments section). 

I’ve been using the trackpad for quite a while now, having opted for one shortly after they were introduced (see the previous post for my opinions on the Magic Trackpad) but wasn’t familiar with all of the controls available. Using the trackpad instead of a mouse has been more intuitive than I had though, and the multitouch controls are very useful. Give the article a read; I think you’ll be glad you did.

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Apple has been long known as an organization unafraid to discontinue technology they consider to be obsolete. Their moves have been almost prognostic; they were the first to retire the floppy drive, the first to discontinue providing wired accessories (keyboard and mouse) with their desktop systems, and now with the success of the MacBook Air it seems as though they will be the first to retire the optical drive (as I’ve previously argued).

When I opted to finally ditch my last home-brewed PC for an iMac (a decision I’ve been very happy with) I opted for Apple’s Magic Mouse instead of the just-released Magic Trackpad. At the time having a huge laptop trackpad instead of a mouse didn’t make much sense, and I’ve been conditioned to reach for a mouse not only by my prior PC experience but also because of my love for FPS gaming. I didn’t use the Magic Mouse long; I found it to be uncomfortable (too flat and unwieldy, even short use gave me cramps in my hand) and I switched back to my Microsoft Arc Mouse.

With the release of Snow Leopard Apple brought a slew of multitouch gestures to all OSX devices. Although handy, the new feature was limited by older hardware; some trackpads could sense multiple touch points but not enough additional information to make all of the new multitouch gestures possible. While the Magic Mouse was capable of performing multitouch gesture commands, using it in this manner was at best cumbersome as the mouse is designed to slide over a surface and must be held still with some fingers while others perform the gesture. Frustrated, I turned to Apple’s other control option: the Magic Trackpad. I was surprised to find just how useful the new trackpad is, especially when controlling my media center Mac Mini (usually done from an overstuffed leather couch, where there is little to no useable real estate for a mouse to roam). I use the trackpad almost exclusively with my iMac as well; the trusty Arc Mouse only comes out of it’s storage slot when I fire up Left 4 Dead or Half Life.

Apple upped the ante with OSX Lion, further integrating multitouch controls into the everyday use of the Mac lineup. As with the multitouch gestures in Snow Leopard some can be performed with the Magic Mouse, but it’s a clumsy alternative. Apple seems to have quietly decided to let the mouse slide into antiquity, focusing on developing a new control system centered on multitouch gestures and keyboard shortcuts that better mimics the environment offered by iOS. The newer gestures like the four fingered swipe to bring up the Launchpad or the host of three fingered swipes just aren’t doable on the small surface of the mobile Magic Mouse.

Unless a pundit points out the omission, Apple is happy to let their strategic decision to phase out a technology quietly ripple through their product line. While I think Apple with continue to support the mouse as an input device, I think it’s fairly obvious where they believe the future leads- to a decidedly non-mouse-centered user experience.

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MacRumors has reported that the latest rendition of the serial game Quake (first introduced to OSX in 2006) is coming to the Mac App Store at the lowered price of $19.99.
While I’ve confined my game buying to Steam, competition is always a good thing. The OSX App Store matches two of Steam’s advantages as a vendor- updates and fixes are automatically pushed out to clients, and new titles are at your fingertips providing immediate gratification. With the addition of an OSX-centered version of iOS’ Game Center Apple with be able to compete with the social aspect of Steam’s client as well.

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